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Lumikai Founding GP, Salone Sehgal shares insights into India's emerging interactive media market at LEAP 2024

  • Lumikai
  • Mar 8, 2024
  • 1 min read


Lumikai’s Founding GP, Salone Sehgal was invited to the LEAP Summit in Riyadh. In a conversation with Tala Al Jabri, Salone shared insights into India's emerging interactive media market. India's gaming industry is now outpacing box-office and standing toe-to-toe with cricket, becoming one of the dominant cultural forces in the country. With over 50% of the population under 25, India is a hotbed for interactive media consumption and monetization opportunities.


Lumikai’s thesis reflects this shift: traditional media avenues like television, box office, and print are giving way to the unstoppable rise of new media platforms and gaming experiences.

19 Comments


Devos Sophy
Devos Sophy
Aug 08

It's fascinating to see how India's gaming industry is becoming such a cultural powerhouse, especially with over 50% of the population being under 25. It really highlights the shift in media consumption habits. Personally, I often turn to interactive platforms for both leisure and learning, which makes me curious about how these trends will evolve further. By the way, if you're into precise calculations, I found a helpful tool that can assist with significant figures, which might be useful in analyzing data related to this booming market. Check it out Significant Figures Calculator!

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Devos Sophy
Devos Sophy
Aug 08

Salone Sehgal's insights into India's interactive media market are truly eye-opening, especially with the mention of the gaming industry now rivaling cricket. It's fascinating to see how the younger population is driving this shift. As someone who enjoys exploring new media, I often find myself diving into interactive experiences like Roblox. It's a thrilling space to navigate, just like learning about the trends reshaping media consumption. If you're interested in interactive gaming, you might find this guide on Roblox helpful for enhancing your experience Clean the Golf Yard Wiki.

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Devos Sophy
Devos Sophy
Aug 06

It's striking to see how India's gaming industry is now rivaling cricket, highlighting a major cultural shift. The fact that over 50% of the population is under 25 really emphasizes the growth potential in interactive media. For those diving into this space, the insights shared by Salone Sehgal can be incredibly valuable. If you're looking for more context on navigating this evolving market, you might want to check out GWYF Guide.

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Joey
Joey
Jun 25

PopEmote mentioned that gaming in India is now standing toe-to-toe with cricket, which really puts the scale of this shift into perspective. It’s fascinating to see how the massive young population is driving this change, making it such a dynamic space to watch.

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Jay
Jay
Jun 25

The point about gaming rivaling cricket really stood out to me while reading ZEnhancer. It's fascinating how the interactive media landscape is becoming such a dominant cultural force so quickly. I'm curious to see how this growth shapes the content we see next.

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